Categories:Important Concepts

There are several important issues to consider when playing campaigns within the world of the game.

Cities
The vast goliath cities traverse the landscape for resources. These cities are a reaction to a catastrophe where the surface of the planet needs to recover. Each has their own cultures and customs and some are heavily influenced by the guilds that are centred there. They have rivalries and alliances and will come into contact with each other most often at terminal or sky ports used to swap supplies and allow for immigration. Most cities have territories that they patrol either due to the environment like ice cities or desert cities but some trading focused cities will travel between to come into contact with many cities to trade. Below are some concepts for the different types of cities some flying some hovering and others that walk or drive across the landscape of the planet.



Some resemble vast ships others floating island and some massive mechanical beasts or golems all controlled by the advanced technology of the races.



The next are some concepts visualising the interior of these cites from the streets to city scapes and then a warehouse / station.



Finally is a concept covering a skyport where the majority of immigration and resupply happens for the cities. They are inhabited by engineers who help with the upkeep and major maintenance for the cities.



Wastelands
The Wastelands are what has become the planet leading to the usage of the gigantic roaming cities. They are rarely ventured into except for scavenging and are almost devoid of life.

There is said to be a few towns left on the surface of the world but it is mostly considered to be misinformation.